/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

/* ScriptData
SDName: Boss_Thane_Korthazz
SD%Complete: 100
SDComment: 
EndScriptData */

#include "../../sc_defines.h"

//All horsemen
#define SPELL_SHIELDWALL           29061
#define SPELL_BESERK               26662

// thane korthazz
#define SPELL_MARK_OF_KORTHAZZ     28832
#define SPELL_METEOR               26558 // m_creature->getVictim() auto-area spell but with a core problem

#define SAY_AGGRO                  "Come out and fight, ye wee ninny!"
#define SAY_TAUNT1                 "To arms, ye roustabouts! We've got company!"
#define SAY_TAUNT2                 "I heard about enough of yer sniveling. Shut yer fly trap 'afore I shut it for ye!"
#define SAY_TAUNT3                 "I'm gonna enjoy killin' these slack-jawed daffodils!"
#define SAY_SLAY                   "Next time, bring more friends!"
#define SAY_SPECIAl                "I like my meat extra crispy!"
#define SAY_DEATH                  "What a bloody waste this is!"

#define SOUND_AGGRO                8899
#define SOUND_TAUNT1               8903
#define SOUND_TAUNT2               8904
#define SOUND_TAUNT3               8905
#define SOUND_SLAY                 8901
#define SOUND_SPECIAL              8902
#define SOUND_DEATH                8900

#define SPIRIT_OF_KORTHAZZ         16778

struct MANGOS_DLL_DECL boss_thane_korthazzAI : public ScriptedAI
{
    boss_thane_korthazzAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();}

    uint32 Mark_Timer;
    uint32 Meteor_Timer;
    bool ShieldWall1;
    bool ShieldWall2;
    bool InCombat;

    void EnterEvadeMode()
    {       
        Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec.
        Meteor_Timer = 30000; // wrong
        ShieldWall1 = true;
        ShieldWall2 = true;
        InCombat = false;

        m_creature->RemoveAllAuras();
        m_creature->DeleteThreatList();
        m_creature->CombatStop();
        DoGoHome();
    }

    void InitialYell()
    {
        if(!InCombat)
        {
            DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
            DoPlaySoundToSet(m_creature,SOUND_AGGRO);
        }
    }

    void KilledUnit()
    {
        DoYell(SAY_SLAY,LANG_UNIVERSAL,NULL);
        DoPlaySoundToSet(m_creature,SOUND_SLAY);
    }

    void JustDied(Unit* Killer)
    {
        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
        DoPlaySoundToSet(m_creature, SOUND_DEATH);
    }

    void AttackStart(Unit *who)
    {
        if (!who)
            return;

        if (who->isTargetableForAttack() && who!= m_creature)
        {
            //Begin melee attack if we are within range
            DoStartMeleeAttack(who);
            InitialYell();
            InCombat = true;
        }
    }

    void MoveInLineOfSight(Unit *who)
    {
        if (!who || m_creature->getVictim())
            return;

        if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
        {
            float attackRadius = m_creature->GetAttackDistance(who);
            if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
            {
                if(who->HasStealthAura())
                    who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);

                DoStartMeleeAttack(who);
                InitialYell();
                InCombat = true;

            }
        }
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
            return;

        // Mark of Korthazz
        if(Mark_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_MARK_OF_KORTHAZZ);
            Mark_Timer = 12000;
        }else Mark_Timer -= diff;

        // Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds 
        if(ShieldWall1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
        {
            if(ShieldWall1)
            {
                DoCast(m_creature,SPELL_SHIELDWALL);
                ShieldWall1 = false;
            }
        }
        if(ShieldWall2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 20)
        {
            if(ShieldWall2)
            {
                DoCast(m_creature,SPELL_SHIELDWALL);
                ShieldWall2 = false;
            }
        }

        // Meteor
        if(Meteor_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_METEOR);
            Meteor_Timer = 20000; // wrong
        }else Meteor_Timer -= diff;

        DoMeleeAttackIfReady();
    }
}; 
CreatureAI* GetAI_boss_thane_korthazz(Creature *_Creature)
{
    return new boss_thane_korthazzAI (_Creature);
}


void AddSC_boss_thane_korthazz()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_thane_korthazz";
    newscript->GetAI = GetAI_boss_thane_korthazz;
    m_scripts[nrscripts++] = newscript;
}
